//
//    Copyright (C) 2012  OinkStudio
//
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with this program.  If not, see <http://www.gnu.org/licenses/>.
package game;

public class SkillNumber extends Skill implements Cloneable {
	private int number;

	public SkillNumber(int number) {
		super(number + "");
		this.number = number;

	}

	@Override
	public void check(Skill nextSkill, Game game, int row, int column) {
		if (!(nextSkill instanceof SkillSword))
			nextSkill.check(this, game, row, column);
		else if (game.getBoard()[row][column].getOwner() == 0)
			game.getBoard()[row][column].setOwner(1);
		else
			game.getBoard()[row][column].setOwner(0);
	}

	public int getNumber() {
		return number;
	}

	public void setNumber(int number) {
		this.number = number;
	}

	public Skill clone() throws CloneNotSupportedException {
		return (Skill) super.clone();
	}

	@Override
	public boolean beEquals(Skill skill) {
		// TODO Auto-generated method stub
		if (skill instanceof SkillNumber
				&& this.number == ((SkillNumber) skill).getNumber())
			return true;
		return false;
	}
	/*
	 * @Override public int hashCode(){ return number*7; }
	 */

}
